Shiru's Chiptune Album Service

untergrund.net - Free hosting for the demoscene


The service

I'm offering a software development service to help you to get your native chiptune or video game related music single or album to run on an actual old game console or home computer. You can then release it on a real physical cartridge, a floppy disk, or other media, even as a file to run in an emulator. This tradition once started on demoscene back in 1980s, and was revitalized in 2000s by some chiptune artists you may have heard of.


Examples

Over the years I did a lot of projects of this kind for various platforms. Here is a small selection:







What I can do

  • Create a simple music album program for one of popular platforms that I have a template for, with all resources prepared by you up strict to the platform specs.
  • Help you to prepare resources, like, convert artwork, do necessary processing for music files.
  • Customize a template or create a completely custom program, with features and stuff unique to your release.
  • Enter terra incognita and create a program for an obscure platform of your choice.
  • Create necessary means to make music for an obscure platform, which may be a converter, a tracker, VST plugin, and such.
  • If anything, I can help with music composing, or get you someone to do this for you.
I have prior experience and tools ready for Atari 2600, NES, SNES, N64, Master System, Genesis, Game Gear, ZX Spectrum, Commodore PET, Commodore 64, Commodore VIC-20, MS-DOS (various kinds of sound), and more.


What I can't do

I can't produce physical copies for you. As I'm located overseas to most of the world, handling production on my side of the pond for a handful of possible platforms would be just not viable. Thus I'm offering software development service only. I may be able to give you some leads on who could do it for you, though.


How much it is

A simple template based project would cost you as low as 100 USD. Any extra work is negotiable, it may be ranging from simple help with converting resources to developing a full blown music creation pipeline for an obscure platform of your choice.


Contact me

You can contact me via any of the contacts listed at my main page.